Fallout 4 Creation Kit – House Upgrades (NPC Method)

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game.GetPlayer().RemoveItem(caps001, 500) ;replace 500 with the cost of your upgrade
upgradeMarkerOld.disable()
upgradeMarkerNew.enable()
upgradeQuest.stop()

Comments

seth schutz says:

Hey Elite.  Do you know why certain objects, even when showing set to the parent marker, don"t "disable" with the rest of the objects?

seth schutz says:

Is there a list that shows you the script names for in game items?  You used caps001 to tell it to look for caps, but what if I wanted several different materials as the cost?  Would be a second and maybe third value in new ()?  ie. (itemname, 02)(itemname, 09)(itemname, 03)

Dezqo says:

Keep it up, always so nice to learn new stuff from your videos!

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